Most kids' apps are garbage. Bright colors, loud sounds, in-app purchases disguised as gameplay, and ads for other garbage apps. Your kid isn't learning anything. They're just being marketed to by a cartoon fox.
But some apps are genuinely great. Educational, well-designed, and they don't make sounds that haunt your dreams. Here are the ones our kids actually use and we actually approve of.
Dad Math: How We Ranked These
Every ranking on Dadzilluh uses a simple scoring system. No black boxes. Here's what we weighed:
Khan Academy Kids
Best for: Ages 2-8. Best all-around learning app. Not even close.
✓ Completely free, no ads, no in-app purchases
✓ Reading, math, logic, and social-emotional learning
✓ Adaptive difficulty that grows with your kid
✓ Works offline
— Interface is basic compared to flashier apps
— Older kids (7-8) may outgrow it
— No competitive or multiplayer features
Best for: All ages. Turns screen time into reading time.
✓ Free with any library card
✓ Ebooks and audiobooks for all ages
✓ No ads, no purchases
✓ Download for offline reading
— Popular titles sometimes have a waitlist
— Interface isn't designed for very young kids
— Needs a library card (free to get)
Best for: Ages 2-6. Safe, curated, and connected to shows they already watch.
✓ No ads, no in-app purchases
✓ Games based on shows like Daniel Tiger and Wild Kratts
✓ Educational focus (math, reading, science)
✓ Trusted content from PBS
— Limited appeal past age 6
— Requires internet for most games
— Content rotates, so favorite games may disappear
Best for: Ages 2-4. Best for toddlers who can't read yet.
✓ Physics-based puzzles that teach cause and effect
✓ No reading required, fully visual
✓ Beautiful design, gentle sounds
✓ One-time $3 purchase, no subscriptions
— Short lifespan (kids outgrow it by age 4-5)
— Limited content compared to free apps
— Only one player
Best for: Ages 3-8. Best screen time that isn't really screen time.
✓ Combines physical play with digital interaction
✓ Camera reads real objects on the table
✓ Multiple games: drawing, math, spelling, coding
✓ Kids are moving, not just tapping
— Requires buying the physical kit ($60-100)
— iPad only (no Android)
— Additional game packs cost extra
The apps to avoid
Any app with a "free" label and in-app purchases. If the game is free but you can buy coins, gems, or "premium content," your kid will eventually find the buy button. And they will not understand that those are real dollars.
YouTube Kids. Better than regular YouTube, but the algorithm still serves weird content. Autoplay is a trap. If you use it, turn off autoplay and stick to specific channels you've approved.
Any app that rewards watching ads. "Watch a video to earn 5 coins" teaches your kid that their attention is a product. Hard no.
For rules on managing all of this, check out our Screen Time Boundaries guide with a free printable agreement.